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Kirin v0.2.3-5-ge9b2f59
Logo
  • The system manual
    • The Kirin System
    • Introduction
    • Building and Testing
    • Building Kirin
    • Testing
    • Testing
    • Contributing
    • Architecture
    • Search Algorithm
    • Evaluation
    • NNUE Evaluation
    • UCI Protocol
    • Time Management
    • Measuring Strength
    • API Reference
    • Performance
    • Introduction
    • Data Structures
    • Path Generation
    • Blocker Detection and Relocation
    • A* Pathfinding
    • Move Planning
    • Utility Functions and Bitboard Helpers
    • Debug Functions
    • Piece Identity and Physical Setup
    • Desync Detection and Recovery
    • The LED Highlight Subsystem
    • Integration Guide
    • Overview
    • Building the Software
    • Wiring the Hall Effect Sensors
    • Connecting the Gantry
    • Headless Operator UI: OLED and Buttons
    • First Power-On Procedure
    • Running Your First Game
    • Troubleshooting
    • Tunable Parameters
    • The Application Layer
    • Playing a Game
    • Match Review
    • Puzzles
    • The Touch Interface
    • Networked Play
    • Accounts, Devices and Ratings
    • The Live Board Feed and Telemetry
    • Broadcast Mirroring
    • The Lichess Integration
    • The Golden Image
    • Over-the-Air Updates
    • The First-Run Wizard
    • Security Posture
    • Decision Register
    • GPIO Pin Reference
    • UCI Option Reference
    • Software Command Reference
    • Original 12-Week Development Timeline
    • Glossary
    • Glossary
    • References
    • References

API reference

  • API reference
    • Chess engine (kirin_engine)
      • engine/attacks.cpp
      • engine/attacks.h
      • engine/bitboard.cpp
      • engine/bitboard.h
      • engine/engine.h
      • engine/evaluation.cpp
      • engine/evaluation.h
      • engine/movegen.cpp
      • engine/movegen.h
      • engine/nnue.cpp
      • engine/nnue.h
      • engine/position.cpp
      • engine/position.h
      • engine/san.cpp
      • engine/san.h
      • engine/search.cpp
      • engine/search.h
      • engine/types.cpp
      • engine/types.h
      • engine/uci.cpp
      • engine/uci.h
      • engine/utils.cpp
      • engine/utils.h
      • engine/zobrist.cpp
      • engine/zobrist.h
    • Hardware layer (kirin_hardware)
      • hardware/board_interpreter.cpp
      • hardware/board_interpreter.h
      • hardware/board_scanner.cpp
      • hardware/board_scanner.h
      • hardware/board_setup_planner.cpp
      • hardware/board_setup_planner.h
      • hardware/button_controller.cpp
      • hardware/button_controller.h
      • hardware/display_controller.cpp
      • hardware/display_controller.h
      • hardware/game_controller.cpp
      • hardware/game_controller.h
      • hardware/gantry_controller.cpp
      • hardware/gantry_controller.h
      • hardware/gantry_tuning.cpp
      • hardware/gantry_tuning.h
      • hardware/led_controller.cpp
      • hardware/led_controller.h
      • hardware/piece_tracker.h
    • Application layer
      • app/analysis_service.cpp
      • app/analysis_service.h
      • app/backend_factory.cpp
      • app/backend_factory.h
      • app/board_backend.h
      • app/board_recovery.cpp
      • app/board_recovery.h
      • app/broadcast.cpp
      • app/broadcast.h
      • app/broadcast_session.cpp
      • app/broadcast_session.h
      • app/engine_hint.cpp
      • app/engine_hint.h
      • app/engine_interface.h
      • app/engine_legal_moves.cpp
      • app/engine_legal_moves.h
      • app/fen_identity.cpp
      • app/fen_identity.h
      • app/game_analysis.cpp
      • app/game_analysis.h
      • app/game_analyzer.cpp
      • app/game_analyzer.h
      • app/game_clock.cpp
      • app/game_clock.h
      • app/game_record.cpp
      • app/game_record.h
      • app/game_recorder.cpp
      • app/game_recorder.h
      • app/game_session.cpp
      • app/game_session.h
      • app/game_store.cpp
      • app/game_store.h
      • app/handicap.cpp
      • app/handicap.h
      • app/hardware_backend.cpp
      • app/hardware_backend.h
      • app/identity_replay.cpp
      • app/identity_replay.h
      • app/json_lite.cpp
      • app/json_lite.h
      • app/led_assist.cpp
      • app/led_assist.h
      • app/led_subsystem.cpp
      • app/led_subsystem.h
      • app/linked_engine.cpp
      • app/linked_engine.h
      • app/network_opponent.cpp
      • app/network_opponent.h
      • app/network_transport.h
      • app/personality.cpp
      • app/personality.h
      • app/pgn.cpp
      • app/pgn.h
      • app/player_rating.cpp
      • app/player_rating.h
      • app/puzzle.cpp
      • app/puzzle.h
      • app/puzzle_book.cpp
      • app/puzzle_book.h
      • app/puzzle_history.cpp
      • app/puzzle_history.h
      • app/puzzle_led.cpp
      • app/puzzle_led.h
      • app/puzzle_session.cpp
      • app/puzzle_session.h
      • app/review_session.cpp
      • app/review_session.h
      • app/sim_backend.cpp
      • app/sim_backend.h
    • Command-line entry point
      • main.cpp
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app/game_recorder.cppΒΆ

see game_recorder.h

Declarations live in app/game_recorder.h.

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app/game_recorder.h
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app/game_record.h
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