References¶
Kirin Chess Engine source:
engine.h,position.h,bitboard.hGantry Controller interface:
gantry_controller.hGame Controller integration:
game_controller.hA* Search Algorithm: https://en.wikipedia.org/wiki/A*_search_algorithm
Chebyshev distance in chess contexts: https://www.chessprogramming.org/Distance
Kernighan’s bit-counting method: Brian W. Kernighan and Dennis M. Ritchie, The C Programming Language, 2nd ed., exercise 2-9.