engine/attacks.h¶
Attack tables and magic bitboard lookups.
Functions
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void initLeaperAttacks()¶
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void initSliderAttacks(int bishop)¶
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void initMagicNum()¶
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U64 maskPawnAttacks(int side, int square)¶
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U64 maskKnightAttacks(int square)¶
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U64 maskKingAttacks(int square)¶
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U64 maskBishopAttacks(int square)¶
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U64 maskRookAttacks(int square)¶
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U64 bishopAttacksOtf(int square, U64 block)¶
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U64 rookAttacksOtf(int square, U64 block)¶
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U64 setOccupancy(int index, int bitsInMask, U64 attackMask)¶
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U64 findMagicNum(int square, int relevantBits, int bishop)¶
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static inline U64 getBishopAttacks(int square, U64 occ)¶
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static inline U64 getRookAttacks(int square, U64 occ)¶
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static inline U64 getQueenAttacks(int square, U64 occ)¶
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int isAttacked(int square, int side)¶
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void printAttacked(int side)¶